Armor (shield), legendary (requires attunement by a Requires attunement by a creature with Strength or Dexterity 13 or higher)
Chaos Strike (2/Short Rest)
After hitting a creature with the shield in melee, you can force it to make a DC 15 Constitution saving throw. On a failed save, it is stunned until the end of its next turn and is pushed 10 ft away.
Whirling Defense (1/Day)
As an action, you activate the shield's spinning mode. For 1 minute:
- You gain advantage on all saving throws.
- At the end of each of your turns, enemies within 5 feet take 1d6 slashing damage.
Can be used as a melee weapon without breaking the AC Bonus
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Damage: Slashing, Requires attunement by a creature with Strength or Dexterity 13 or higher
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