This weapon increases in power with attunement level, this weapon has a max attunement level of 9
This is a magical weapon, it has a +1 to hit and attack, which increases once every 3 levels, to a maximum of +4.
LvL 1, Any sneak attacks made with this weapon do an additonal 1d of damage, this increasea by 1d at levels 2, 4, 6, and 8, to a maximum of 5d additional sneak attack damage.
LvL 1, This weapon has multiple forms, Dagger which does 1d4 Piercing damage, Shortsword 1d6 Slashing or Piercing damage, and a Longsword 1d8 (1d10 if Two-Handed) Slashing damage, this weapon will always be able to do sneak attack no matter what form it's in.
LvL 2, Sneak attacks made with this weapon will apply a Bleeding effect so long as the enemy has blood. They will take 4d8 Bleed damage (Damage that cannot be reduced in any way and can only effect enemies with blood) when this effect is first applied, and every turn that they have this effect they must make a DC 17 CON save or bleed again and take 2d8 Bleed Damage. This effect ends if they magically heal themself.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Cursed, Finesse, Light, Thrown, Nick
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