The Arm Blade is a magic weapon that is attached to your prosthetic arm, becoming inseparable from you. It is hidden within your arm. To activate and use it, you must use a Bonus Action. Once activated it can be used at will. To withdraw the blade back into the arm, you must use a Bonus Action again.
*At level 10, the Arm Blade can be fired for a ranged attack to cause '1d4 + Intelligent Modifier' poison damage and to inflict the 'Poisoned' condition on the attacked creature, for 1 minute
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Ranged Weapon Attack: Poison, Poisoned, 1 Bonus Action to Have the blade come out and one Bonus Action to withdraw the blade back into the arm., Artificer, Finesse, Light, Thrown, Nick
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