Passed down through a bloodline touched by the heavens, this amulet is all that remains of a forgotten pact between mortal and divine. To most, it is a trinket — delicate, faded. But in Stitch’s hands, it awakens fully, resonating with the fractured echo of celestial grace. It does not shield her, but strengthens her will to stand, to heal, and to defy death with quiet, unwavering mercy.
This delicate silver amulet bears a single radiant thread of light that never fades. It hums gently with divine potential—fragile, but unbreakable.
While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Radiant Shell (1/long rest):
When you are reduced to 0 hit points but not killed outright, you can instead drop to 1 hit point. You then immediately vanish in a burst of light and reappear in an unoccupied space within 30 feet that you can see. Until the end of your next turn, you are lightly obscured by a shimmering ward of divine light, granting you resistance to all damage.
Hallowed Weave:
You are constantly under the effect of the Sanctuary spell (save DC equals your spell save DC). The effect ends early if you make an attack or cast a spell that affects an enemy. It reactivates at the start of your next turn unless broken again.
Graceful Restoration:
Once per turn when you cast a spell of 1st level or higher that restores hit points to another creature, they gain temporary hit points equal to your Wisdom modifier.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin.
Comments