Weapon (greataxe), uncommon

Weapon (any axe), uncommon

You can use an action to create a powerful whirlwind around you by swinging this magic weapon. Make a melee attack with the axe against each creature within 5 feet of you (other than yourself), with a separate attack roll for reach target. Immediately after the attacks, each creature within 15 feet of you (other than you) must also make a DC 13 Strength saving throw. On a failed save, a creature takes 1d8 bludgeoning damage. It takes a second 1d8 bludgeoning damage if it's within 10 feet of you, and a third 1d8 if it's within 5 feet. If the creature is Medium or smaller, it's also thrown up to 10 feet away from you. On a success, a creature takes half as much bludgeoning damage and isn't thrown.

Once this property of the axe has been used, it can't be used again until the next dawn. 

I dance ever in the eye of the storm, at peace in the heart of tempests that tear all others asunder.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

SleviinKelevra