This wooden staff is made from the frosted trees north of the Spine of the World and near the Sea of Moving Ice, the forested areas of Ten-Towns. This light colored wood hosts a plume of magic from Avarice herself, a staff that she wields with great power. The fiery shifting of magic within the orb the wood contains gives off no heat, no cold, and only 3 feet of dim light.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|---|---|
| Cone of Cold | 2 |
| Fireball | 3 |
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. After all charges are expended staff turns to water.
(Original artwork by RackhamGreg. Edits by me.)
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