Lore:
Forged from the essence of ancient shapeshifters and bathed in the blood of forgotten monstrosities, the Amulet of the Wyrmfang is said to have been worn by the Archdruid Serrox, who sought to understand and merge with the monstrous soul of nature. The amulet pulses faintly with primal power, bone and obsidian wound into living metal, reacting only to those deeply bonded with nature’s wild chaos.
Monstrous Wild Shape
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Your Wild Shape feature is dramatically altered:
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You can Wild Shape into monstrous beasts and aberrations you have seen or studied, even if they are not normally beasts.
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These forms retain your mental stats (as usual for Wild Shape) but also gain Legendary Resistance (1/day) while transformed into CR 5+ monsters.
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You can maintain these forms for up to 1 hour longer than usual.
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Wyrmhide Body
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Your skin thickens, bones warp, and fangs lengthen, giving you:
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+5 bonus to AC, which stacks with natural armor but not manufactured armor.
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Resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
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You grow natural weapons: Bite and Claw attacks:
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Bite
Melee Weapon Attack: +4 to hit (with advantage against grappled creatures), reach 5 ft., one grappled creature.
Hit: 7 (2d4 + Strength modifier) piercing damage.
On hit, the target has disadvantage on checks to escape a grapple until the start of your next turn.
Slash (Claw)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 10 (1d10 + 5) slashing damage.
Monstrous Form Surge (3/long rest)
As a bonus action, you may unleash a burst of monstrosity, channeling the amulet’s full power:
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Grow wings, extra limbs, or sprout spikes depending on your current form (DM discretion).
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Gain one of the following for 1 minute:
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Flight (60 ft.)
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Extra Attack
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Regeneration: Regain 10 HP at the start of each turn unless reduced to 0 HP.
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Frightful Presence: Creatures of your choice within 30 ft. must succeed on a DC 18 Wisdom save or be frightened until the end of your next turn.
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