Wondrous Item, uncommon

The Bag of Random Things is the perfect item to add just a smidge of chaos to your game! You can pull as much as you want from the bag, but I really don't recommend that. Roll on the d100 table to determine your new loot. As well as this, your DM may decide to have you pull something specific from this bag for the purposes of furthering the story ("What do you mean I pull out a dragon egg??!!!"). Nothing may be returned to the bag, and no item shop will ever buy the bag from you or accept refunds for this item. Enjoy!

d100 Item Pulled From the Bag
01 A single gold tooth (still warm)
02 A miniature rubber duck that squeaks ominously
03 A 2-foot-long scroll titled “How to Flirt with Dragons”
04 A slice of fresh cake with no plate or wrapper
05 A large egg with a faint heartbeat inside
06 A bundle of 3 exploding dice (treat as d6s, detonate on 6)
07 A tiny wooden door that does nothing unless attached to a wall
08 A talking spoon that insists it’s a sword
09 A sealed vial of swamp gas labeled “Do Not Sniff”
10 A perfectly spherical rock (magically unbreakable)
11 A key that unlocks some unknown door in the multiverse
12 A scroll with 1d4 random cantrips (usable once)
13 A sentient fungus that sings sea shanties
14 A bronze monocle that reveals lies (1/day)
15 A clockwork mouse with a wind-up key (runs 30 ft, meeps)
16 A mug of hot cocoa that refills once per day
17 A glass marble containing a swirling storm
18 A sticky note that reads “You’ve Got This!” in Celestial
19 A tiny kraken plush that wriggles when angry
20 A loaf of bread that never molds (but always slightly burnt)
21 A banana that functions as a +1 club
22 A flamingo feather (glows under moonlight)
23 A bar of soap that turns water into ale for 1 minute
24 A locket containing an image of a stranger who winks
25 A dartboard with teleportation coordinates written on it
26 A rusty dagger that hums pirate shanties
27 A pinecone that smells like lavender
28 A stuffed owlbear that gives +1 to Constitution saves if hugged
29 A puzzle box containing a grumpy imp (relocks instantly)
30 A packet of instant fog (obscures 10 ft radius for 1 min)
31 A map to an imaginary treasure
32 A floating eyeball (follows the user for 24 hours)
33 A boot filled with honey
34 A candle that flickers with the beat of your heart
35 A musical triangle that casts Thaumaturgy once per day
36 A golden chicken egg that’s warm but hollow
37 A top hat full of bubbles
38 A one-use parachute mushroom
39 A marshmallow golem (AC 5, HP 3, taste: delicious)
40 A ball of yarn that knits its own scarf when unattended
41 A monocle of “Impressive Posing” (Advantage on Performance)
42 A hand mirror that shows your face 10 years older
43 A sealed jar containing preserved moonlight
44 A cursed kazoo that echoes for 1d4 hours
45 A platinum toothpick (1 gp value)
46 A lunchbox filled with food from another plane
47 A chalkboard that erases itself
48 A snail that slowly climbs up your body unless removed
49 A sticker that says “Property of The User” and cannot be removed
50 A plush mimic (occasionally growls when touched)
51 A snow globe containing a live tiny cabin and storm
52 A floating “thumbs up” hand that vanishes after 1 hour
53 A small box labeled “Definitely Not a Trap”
54 A rock shaped like a potato with “Best Spud” carved in it
55 A whistle that makes no sound but summons seagulls
56 A red balloon that follows the user silently
57 A gnome’s boot, smoking faintly
58 A cracked monocle that lets you read any language briefly
59 A musical snail named Percival
60 A one-use coin of luck: +1d4 to next roll (disintegrates)
61 A clump of moss that giggles when wet
62 A ghost bell that only spirits can hear
63 A signed headshot of a random bard
64 A bag of rainbow sand
65 A small duck with the stats of a bat
66 A slinky made of adamantine
67 A rubber stamp that marks things with “Approved” in Abyssal
68 A jar of pickles that never runs out
69 A rolled-up banner that reads “Congratulations!”
70 A quill that writes only in riddles
71 A disembodied finger that twitches toward danger
72 A cube of force (only functions on marshmallows)
73 A feather duster of Prestidigitation (1/day)
74 A note that says “Behind you” (there’s nothing there… right?)
75 A pair of mismatched socks that never get dirty
76 A brick that turns invisible when not in direct view
77 A tin soldier that salutes when drawn
78 A warm bagel that emits low hums
79 A perfume that smells like destiny
80 A worn teddy bear that radiates calming aura (10 ft)
81 A skull that gives terrible advice
82 A paper crown that grants +1 Charisma for 1 hour
83 A very bored sentient bookmark
84 A sticky boomerang (1d4 bludgeoning, always returns)
85 A marble golem eye (may whisper secrets at night)
86 A blackboard eraser that creates 10 ft smoke cloud
87 A note from the bag: “Try again!” (roll twice more)
88 A jar of teeth labeled “For Emergencies”
89 A pickled goblin nose
90 A glowing crystal that sings lullabies in Elvish
91 A pair of invisible gloves (can still be felt)
92 A feather that causes ticklish laughter when touched
93 A golden acorn (use unknown)
94 A business card for “Grimgul’s Discount Necromancy”
95 A plush banana that frowns
96 A tiny doorbell that only rings at midnight
97 A bucket labeled “Bottomless” (it isn’t)
98 A pocket watch that runs backward
99 A mirror shard that reflects alternate realities
100 A blank card that, when held, reveals exactly what the user needs most (1/long rest)
TheParasite

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