Weapon (club), artifact (requires attunement by a Warforged)

This metal arm can be implemented in a constructs body and gain access to these tools.

Sledgehammer: Deals 2d6. Against structures it deals 2D12X3

Melting torch: Deals 1D8 and can burn a target continuously. Deals double damage against constructs and metal objects.

Drill: Deals 2D12 with disadvantage because it is slow. Gives a burrow speed of 10 feet.

Blade: Functions as a normal long-sword (1D8) that the user is proficient with. 

B.R.E.A.C.H: can cause half of all structural damage dealt onto opponents caught in the debris.

Battlefield, Research, Extraction, Analysis and Coordination Hardware.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Warforged, Light, Slow

Raging_Paladin

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