Wondrous Item, artifact (requires attunement by a Cleric)
While attuned to the Artifact, you gain+2 bonus to Winsdom.
While wearing to the Artifact, you gain a +1 bonus to Armor Class.
While wearing to the Artifact, yon can cast up to two cleric spells of level 5 of fewer between dawns, if the spell require concentration, the mask takes it.
You can break concentration at will, when the mask is removed or if it's target by a spell similar to dispell magic.


Benefic:
.While wearing to the Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions.
  • While wearing to the Artifact, you gain a +1 bonus to Armor Class.

     
  • While wearing to the Artifact, you have proficiency in Performance.
Non-benefic:
While attuned to the Artifact, you have Vulnerability to all damage.
  •   While wearing the Artifact, if a creature is at 10ft. or less to the wearer, the creature have to make saving throw equal to the wearer spell save DC, if the creature failed she became charmed and want to grapple (hug) the wearer and the wearer have to make an athlethics check (strengh) in opposition to the charmed creature athlethic check (strengh) to resist it.
    Every turn that passes athletic opposition must be made again, for every turn that the wearer if grappled a new effect occurs. The second turn the wearer get undressed by the charmed creature, the third turn the wearer get raped by the charmed creature, taking (for a Large of smaller creature)  Xd6 Bludgeoning damage depending on the difference between the opposite athletic check (strengh). For a Huge creature the damage are X times 2 d6 Bludgeoning damage. For a Gargantuan creature the damage are X times 4 d6 Bludgeoning damage.
    The charmed condition ends early, if the wearer succesfully resist to the grapple.

Notes: Immunity: Deafened, Immunity: Blinded, Immunity: Petrified, Immunity: Stunned, Bonus: Armor Class, Bonus: Wisdom Score, Vulnerability: All, Proficiency: Performance, Cleric

Azlere

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