Weapon (greatclub), very rare

This Club has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Moonbeam at third level from it, using your spell save DC and spellcasting ability modifier: 

The club regains 1d4 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the club no longer regains any charges and is just a regular club.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Melee Weapon Attack: Radiant, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2025 4:26:12 AM
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AndromedaVaga

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