Bolt Magazine (5-Round Capacity)
Wondrous item, uncommon
Crafted with high precision to exacting measurements, this magazine holds up to five regular crossbow bolts. Although, the casing of the magazine seems to be fitted to a specific heavy crossbow and may not be used with any regular weaponry. The magazine can be loaded manually, but only with patience and an eye for fine detail. Jamming the munition up may result in lasting damage to its weapon and wielder.
This handcrafted magazine is designed to hold and feed 5 crossbow bolts into compatible weapons, such as The Call of the Ancestors. It must be crafted using 10 units of iron and 25 hours of work with [b]smith’s tools*].
Once crafted, the magazine can be further enhanced. By spending [b]5 additional hours[/b] during a long rest, a character proficient with smith’s tools or alchemist's supplies can treat the magazine with one of the following elemental effects:
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[b]Poison-Tipped[/b]: Each bolt deals an additional 1d4 poison damage. (Creatures must succeed on a DC 12 Constitution saving throw or be poisoned until the end of their next turn.)
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[b]Shock-Forged[/b]: Each bolt deals an additional 1d4 lightning damage.
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[b]Frost-Bound[/b]: Each bolt deals an additional 1d4 cold damage.
This treatment lasts for 24 hours. Only one type of elemental damage may be applied per magazine. A magazine can only be treated once per long rest.
Treated magazines can only be used with weapons capable of interfacing with modified ammunition and require attunement to activate their elemental effects.
[b]Reloading:[/b] A used or empty magazine can be refilled during a short or long rest. Reloading a single magazine with 5 bolts takes 10 minutes of uninterrupted work.
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