Weapon (warhammer), very rare (requires attunement)

Weapon (morphing), very rare (requires attunement)

The rounded hollow head of this weapon is perforated with tiny holes, arranged in symbols and patterns. There’s a small door which allows access to the interior of the head.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You can speak the command word to cause the weapon to emanate a thin cloud of incense out to 10 feet for 1 minute. The weapon deals 1d6 additional fire damage in addition to an effect based on what you have placed in the hollowed head. If a DC is required, it’s equal to your spell casting DC if you have one. This property can’t be used again until the next dawn.

 

Herbs:

  1. Relaxation/Calming: Sweet Grass, Vanilla, Chamomile, Lilac, Parsley
  • Creatures gain a bonus to checks against being charmed equal to half your proficiency bonus, rounded up. 

 

  1. Meditation: Frankincense, Myrrh, Jasmine, Holly, Basil, Sandalwood. 
  • Creatures gain a bonus to concentration checks equal to half your proficiency bonus, rounded up. 

 

  1. Energy/Prepare for Battle: Lemongrass, Dragon's Blood, Basil, Ginger
  • Creatures gain a bonus to their initiative equal to half your proficiency bonus, rounded up. 

 

  1. Healing: Eucalyptus, Lavender, White Pine, Rosemary, Mint, Snowdrop, Aloe, Cardinal Flower, Goldenseal. 
  • Whenever a creature regains hitpoints, they regain additional hitpoints equal to half your proficiency bonus, rounded up. .

 

  1. Wealth/Success: Cinnamon, Bay Leaves, Citrus
  • Creatures gain a bonus to ability checks equal to half your proficiency bonus, rounded up. 

 

  1. Purification/Protection: Spruce, Juniper, Sage, Citronella.
  • Creatures gain a bonus to Constitution Saving Throws to resist poison or possession equal to half of your proficiency bonus, rounded up.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Versatile, Push

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2025 11:23:50 PM
4
1
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Coming Soon

Item Tags: Damage Combat

SBuncy

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