The hidden blade is a creation of an order known as the brother hood of assassins. A group devoted to preserving the free will of all creatures. They are at war with a group called the templars, who seek peace through total control of the people. The brotherhood pride themselves on secrecy, stealth, and finesse. this hidden blade is the embodiment of that. Completely concealed and pointless in open conflict. But deadly to the assassin's unsuspecting target.
- Type: Weapon (Melee, Light, Finesse, Hidden)
- Damage: 1d4 piercing
- Properties: Finesse, Light, Hidden (DC 17 to detect on a pat-down)
- Special:
- Silent Strike: When you hit a creature that is unaware of your presence, or threat, the attack is an instant crit and can kill any monster that is not a boss or mini boss instantly.
- Compact: can be drawn or retracted without being noticed (DC 15 if creature is intently watching)
- Con:
- The Basic Hidden blade is only a small dagger that is locked in a tight position near the hand. in open combat, this variation is fairly useless. As a result, any attack roll made with this item after initiative is rolled has disadvantage.
This is the most basic version of the hidden blade. When killing a creature with the hidden blade, experience is earned on the item's custom skill tree. leveling up the skill tree unlocks new unique techniques and assassination methods. Once all skills for the basic hidden blade are unlocked, the holder can then unlock the 8 additional variations, each with their own unlockable skills, drawbacks, advantages, and unique uses.
The holder may not dual wield two basic hidden blades. It is possible, but only after unlocking the dual hidden blade variant in the previously mentioned skill tree.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Advantage: Melee Attacks, Disadvantage: Dexterity Attacks, Finesse, Light, Thrown, Nick
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