This staff has 3 charges and regains up to 3 charges when you take a long rest. The armor regains 1 charge automatically, plus another you have above half your maximum hit points before taking the long rest, and all three charges if you have at least your hit point maximum before taking the long rest.
Smothering Swarm. While wearing the armour, you can use an action and expend one charge to cause a swarm of mites, fleas, and other parasitic insects to appear momentarily on one creature within 30 feet. The target must succeed on a Constitution saving throw with a DC of 12 plus your Constitution modifier, or it takes 1d6 slashing damage and moves 5 feet away from you if it can move, its speed is at least 5 feet, and that direction isn't blocked.
Blinding Cloud. While wearing the armour, you can use an action and expend 1 charge to cause a cloud of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: by a Druid, or someone proficient with Heavy Armour, Summoning, Control, Combat, Str. 15 Required, Stealth Disadvantage
Previous Versions
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