Wondrous Item, varies

Arcane Festival Tokens are vibrant, arcane-infused coins often caught during grand parades, won at arcane carnivals, or awarded during festivals of immense spectacle. Each token shimmers with magical energy and is keyed to a single spell.

As an action, bonus action, or reaction (your choice), you can flip the token to cast the spell stored within. The spell is cast at its lowest level and uses Charisma as the spellcasting ability (spell save DC 15). The token then loses its magic, becoming a mundane metallic coin adorned with iconography representing both the spell and the event where it was acquired.

Each token has a unique color corresponding to the level of the spell it contains (see the Spell Table below). While magical, the token registers as strongly enchanted when viewed with a detect magic spell.

Once expended, a spell token retains its appearance but no longer possesses magical properties. These nonmagical tokens are typically worth around 5 gp, though many choose to keep them as souvenirs of their magical origin.

d100 Spell Effect (One-Time Use) Coin Color
01 Wish  (DM Discretion)  White
02 Dancing Lights  Copper
03 Minor Illusion  Copper
04 Prestidigitation  Copper
05 Mage Hand  Copper
06 Shield  Copper
07 Detect Magic  Copper
08 Feather Fall  Copper
09 Silent Image  Copper
10 Fog Cloud  Copper
11 Disguise Self  Green
12 Tasha’s Hideous Laughter  Green
13 Bane  Green
14 Bless  Green
15  Command  Green
16 Charm Person  Green
17 Magic Missile  Green
18 Sleep  Green
19 Color Spray  Green
20 Grease  Green
21 Detect Thoughts  Purple
22 Mirror Image  Purple
23 Invisibility  Purple
24 Levitate  Purple
25 Misty Step  Purple
26 Darkness  Purple
27 Spider Climb  Purple
28 Enlarge/Reduce  Purple
29 Blur  Purple
30 Flaming Sphere  Purple
31 Shatter  Red
32 Scorching Ray  Red
33 Suggestion  Red
34 Phantasmal Force  Red
35 Hold Person  Red
36 Crown of Madness  Red
37 Web  Red
38 Zone of Truth  Red
39 Pass Without Trace  Red
40 Water Walk  Red
41 Counterspell  Orange
42 Dispel Magic  Orange
43 Haste  Orange
44 Slow  Orange
45 Fly  Orange
46 Fear  Orange
47 Daylight  Orange
48 Vampiric Touch  Orange
49 Bestow Curse  Orange
50 Clairvoyance  Orange
51 Major Image  Blue
52 Blink  Blue
53 Spirit Guardians  Blue
54 Protection from Energy (Fire) Blue
55 Leomund's Tiny Hut  Blue
56 Tongues  Blue
57 Divination  Blue
58 Animate Dead  Blue
59 Conjure Animals  Blue
60 Polymorph  Blue
61 Greater Invisibility  Pink
62 Dimension Door  Pink
63 Wall of Fire  Pink
64 Freedom of Movement  Pink
65 Stoneskin  Pink
66 Confusion  Pink
67 Dominate Person  Pink
68 Blight  Pink
69 Ice Storm  Pink
70 Hallucinatory Terrain  Pink
71 Control Water  Black
72 Divine Favor  Black
73 Beacon of Hope  Black
74 Warding Bond  Black
75 Death Ward  Black
76 Heroism  Black
77 Aura of Vitality  Black
78 Elemental Weapon (Thunder) Black
79 Plant Growth  Black
80 Locate Object  Black
81 Arcane Eye  Silver
82 Summon Fey  Silver
83 Summon Shadowspawn  Silver
84 Magic Circle  Silver
85 See Invisibility  Silver
86 Feign Death  Silver
87 Speak with Dead  Silver
88 Revivify  Silver
89 Wall of Force  Silver
90 Banishment  Silver
91 Shadow Step  Gold
92 Raise Dead  Gold
93 Scrying  Gold
94 Antimagic Field  Gold
95 Planar Ally  Gold
96 Plane Shift  Gold
97 Mass Cure Wounds  Gold
98 Sunburst  Gold
99 Mass Suggestion  Gold
100 Power Word: Mustard * Gold

 

 *Power Word Mustard: 7th lvl Transmutation, Range: Self,  Duration: 1 Minute

As you let out a primal scream of the power word "MUSTAAAAAAAAAAAAAAAAARD!", you unleash a surge of raw energy, transforming yourself into an overwhelmingly powerful force of nature for up to a minute. As golden energy surrounds you, your hair (if applicable) glows with radiant power, and your very presence exudes unstoppable might. This spell taps into your innermost strength and pushes your abilities far beyond their normal limits. In this new Supercharged Form, you gain the following benefits:

  • Your Strength and Dexterity scores become 20.
  • Your movement speed is doubled and you become unhindered by difficult terrain.
  • Your unarmed strikes deal 6d10 radiant damage and count as magical weapons.
  • You gain immunity to being charmed, frightened, or paralyzed, and you automatically succeed on Constitution saving throws to maintain concentration on this spell.
  • When the spell ends, you unleash a devastating final attack. All creatures of your choice within 60 feet must make a Constitution saving throw (DC 20). On a failure, they take 12d10 radiant damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.

Notes: Utility, Consumable, enchantment

Item Tags: Utility Consumable enchantment

oofoff_the_bastard

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