Weapon (greatclub), common

Special. An anchor, although unwieldy, can serve as a makeshift shield due to its shear size and weight. The wielder gains a +1 bonus to their AC while wielding this weapon. In addition, you can switch between swinging the anchor by its chain or using the anchor like a hammer.

  • While swinging the anchor from its chain, it deals 1d8 damage but has a reach od 15ft. and you can attack all creatures in that radius
  • While gripping the anchor and swinging it like a hammer, it loses the reach property and deals 1d12 damage.

To become proficient with the chained anchor as a weapon, they must serve aboard a pirate or shipping vessel for a month.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Armor Class, Ranged Weapon Attack: Bludgeoning, Melee Weapon Attack: Bludgeoning, Weapon Mastery: Push (Greatclub), Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

pikachuzzy9

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