Weapon (spear), very rare

History

Klips, the goddess of craft spent eons perfecting the art of weapon making and her masterpiece is this extraordinary weapon that has been imbued with the power to adapt and transform to meet the needs of its user; with a mere thought the weapon can alter its shape, size, and even material composition, whether its a sword, axe, spear, or bow the weapon can assume any form, granting its user unparalleled flexibility and versatility on the battlefield.

 

Weapon has five charges per long rest All forms act as +3 weapons

 

Dagger 

Serpent’s Chain - 1 Charge

As a bonus action, you can command the hidden chain to extend and connect the two daggers. Once connected, the chain can stretch up to 15 feet. While the swords are connected you can use them to perform special maneuvers, such as sweeping attacks or wrapping the chain around an enemy. You can use the chain to trip a creature (DC 10+ your Dex Mod Dexterity Saving Throw) or disarm a creature (DC 10+ your Str Mod Strength Saving Throw) The two daggers can be detached as a bonus action.

 

Whirling Fang Strike

While the daggers are connected by the chain, you can use an action to perform an attack called The Whirling Fang Strike. On a 18 or higher you can target all enemies within a 15-foot radius of you dealing 2d4 slashing damage. You may expend 2 charges to add 2d6 of poison damage.

 

Whispering Twins - 1 Charge

If one of these daggers ever goes missing you may expend a charge to establish a psychic like connection between yourself and the blades. You will suddenly be able to feel where the missing blade is located, you also gain advantage on any Investigation and Perception checks that pertain to locating the missing blade. This effect lasts until you go for a long rest.

 

Sword

Blinding Smite - 3 Charges

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.

 

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

 

Frightening Strike - 2 Charge

When you hit a creature with an attack using the swords form of this weapon you may expend one charge to deal an additional 3d8 radiant damage and force the target to make a Wisdom saving throw, On a failure the target is frightened for 1 minute. The target can repeat the saving throw at the end of its turn.



Axe

Draconic Power - 3 Charges

When using the Axe Form of this weapon, you can call upon the long lost power of the dragons to assist you. The attack deals 2D12 damage of your chosen dragon's element in addition to whatever damage it does otherwise. Alternatively, instead of making a usual melee attack, you can cast any Ancient dragon's breath weapon from the Axe. 

 

Cleave - 1 Charge

If you hit a creature with a melee attack roll using the Axe form of this weapon, you can make a melee attack roll with the weapon against a second creature within 10 feet of the first. On a hit, the second creature takes the weapon’s damage, no modifiers added. You can make this extra attack only once per turn.

 

Spear

Rip and Tear - 1 Charge

On a successful melee attack the target must make a Constitution saving throw (DC 14). On a failed save they lose 1d6 hit points at the start of each of their turns due to an infernal wound. This damage increases by 1d6 upon a successful hit with the spear form of this weapon.

 

Spinning Defense - 1 Charge

You can use your bonus action to rapidly spin the spear form of this weapon in a defensive pattern as it creates a small protective barrier. Until the start of your next turn you and any ally within 10ft of you gains a +2 bonus to AC and cannot be targeted by ranged weapon attacks.

 

Bow

Vital Seeker - 2 Charges

On a successful ranged weapon attack the target takes an additional 2d10 piercing damage as the arrow seemingly alters its trajectory to hit one of the target's vital organs.

 

Multi Shot - 1 Charge

You can expend a single charge to split one arrow into five, each one can target a different enemy within range. Make each attack roll individually.

 

All

Divine Ending - 5 Charges, 4 Points Of Exhaustion, 3d12 damage

Summon the power of the gods for one all out attack strong enough to end wars at the cost of your own well being you can bring down the wrath of any god of your choosing to smite your enemies and immediately bring an end to combat

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile, Sap

Item Tags: Damage Combat

ryanmoxon47

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