Weapon (whip), rare (requires attunement by a spellcaster)

“Yes, it talks. Yes, it bites. No, I don’t know what happened to Mk I through IV. Stop asking.” 

 

The whip occasionally talks back. It says things like:

  • “Yeahhh! Burn, baby, burn!”

  • “You missed. Again. Shocker.”

  • “More voltage! I hunger for voltage!”
    It can’t hold a full conversation… unless, maybe, you feed it enough energy.

    Flame Lash

    When you hit a creature with this whip, you can cause it to erupt in flames. The target must succeed on a DC 15 Dexterity saving throw or take an additional 2d6 fire damage and ignite. Until a creature takes an action to douse the flames, it takes 1d6 fire damage at the start of each of its turns.

    You can use this feature a number of times equal to your Intelligence modifier (minimum 1) per long rest.

    Snap Discharge

    As a bonus action, you can channel excess magical energy through the whip, releasing a crackling burst of arcane force in a 15-foot cone. All creatures in the area must make a DC 15 Constitution saving throw or be blinded until the end of their next turn and take 2d8 lightning damage on a fail (half damage, no blind on success).

    Usable once per short rest.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Fire, spellcaster, Finesse, Reach, Slow

superguy125th48736

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