This axe is a +2 Greataxe and can be used only with two-hands. Every time the axe lands a critical hit the wielder must make a DC 15 Intelligence Saving Throw or become charmed by the axe. While charmed by this weapon you have to follow these effects:
- You cannot cast any spells while charmed by the axe.
- Your Strength score changes to 20.
- Your Intelligence changes to 4.
- You have to use this weapon for all attacks while you're charmed.
- You must attack any alive creatures that you can see or hear.
- You can't end the effect yourself and the only way the effect ends if you are knocked out or target by a lesser restoration spell or similar magic.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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