Weapon (claw), legendary

Flamebound Arm of the Soltree

Wondrous Item, legendary (requires attunement by Philippa Rougetoison)

Forged from a splinter of the Arbre-Soleil and grafted into living flesh, this divine limb burns with eternal radiance. It replaces your arm completely and becomes your primary striking weapon — a conduit for holy flame and celestial wrath.


While attuned to this item, you gain the following benefits:


Radiant Unarmed Strikes

  • You can use your unarmed strike as a magical melee weapon.

  • To Hit: +6 (DEX +3, Proficiency +3)

  • Damage: 1d6 + 3 fire damage.

  • Counts as magical for overcoming resistance and immunity.

  • You can make 2 unarmed strikes as your Attack action.


Radiant Reservoir

You gain 3 Ki Points, which refresh on a short or long rest. These may only be used to activate the following monk features:

  • Flurry of Blows (1 Ki) – Make two unarmed strikes as a bonus action after taking the Attack action.

  • Step of the Wind (1 Ki) – Disengage or Dash as a bonus action; your jump distance is doubled.

  • Patient Defense (1 Ki) – Dodge as a bonus action.

These abilities use your Dexterity modifier and Warlock level for any relevant calculations.


Holy Weapon (1/day)

Once per long rest, you can cast the spell Holy Weapon on your unarmed strikes (no components required).

  • Duration: 1 hour (Concentration)

  • Effect: Your strikes deal +2d8 radiant damage on hit, and emit bright light (30 ft) and dim light (30 ft more).

  • Explosion: As a bonus action, you can dismiss the effect and cause a radiant burst:

    • All creatures within 30 ft must make a DC 15 Constitution saving throw.

    • On failure: take 4d8 radiant damage (half on success).


Additional Effects

  • You have resistance to non-magical fire damage.

  • The arm sheds dim light in a 5 ft radius at will.

  • On a critical hit, you may impose disadvantage on the target’s next attack roll (1/long rest).

  • The arm cannot be removed or concealed except by illusion or major transformation.

A claw is a simple, bladed melee weapon worn as a glove that deals 1d6 slashing damage on a hit and has the attached and light properties.

Notes: Light, Attached

Calt17

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