Armor (plate), legendary (requires attunement by a Must be of good alignment to attune)
- This armor is blessed by the god of battle and storms, Kord. While attuned to this armor, healing an ally causes them to have advantage on their next attack.
- Once per long rest, the armor can be used to channel the favor of Kord, allowing the use of one of the following abilities.
- The wearer may use an action to cast Storm Sphere at 4th level.
- The wearer may use an action to cast Mass Cure Wounds at 5th level
- The wearer may use a reaction to invoke War God's blessing, adding +10 to an attack roll made by an ally within 30ft of you. You make this choice after you see the roll but before the DM says whether the attack hits or misses.
- Also, when a creature attempts to grapple you while wearing this armor, they must make a DC 15 Constitution saving throw. On a failed save, they take 3d6 lightning damage and the grapple automatically fails.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Must be of good alignment to attune, Str. 15 Required, Stealth Disadvantage