Weapon (battleaxe), very rare (requires attunement by a fighter, barbarian or paladin)

You gain a +2 to attack and damage rolls with this weapon. It acquires the properties versatile (1d12) and thrown (10/18).

You can use a Bonus action to speak this axe's command word, causing a coat of icy cristals to appear on the bearded blade of the axe. 

While covered in ice you may throw this weapon at an opponent. They must suceed on a DC 13 constitution savin throw to not get frozen in place as the axe lodges into them, covering their bodies with a thick layer of icy cristals causing them to take an extra 2d6 cold damage. At the end of each of their turns, they may repeat the save ending the condition on a success. The condition ends immediatly if the axe is removed, or if they take damage.

As long as it is no more than 60 feet from you, you may use an Action to make the axe fly back into your hand. Make a ranged attack against any creature between you and the axe , including the enemy the axe is lodged into. 

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Natural Weapon: Slashing, Damage: Cold, Weapon Property: Versatile, Petrified, fighter, barbarian or paladin, Versatile, Topple

The_Neash

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