Weapon (dagger), uncommon (requires attunement by a Takes one hour to attune to. The holder can hear whispers when holding and focusing for attunement. )

An obsidian blade with a chipped, jagged edge that vibrates faintly in combat. Its strikes carry a whisper of terror.

 

The dagger emits a faint, echoing scream when it finds its mark

Properties:

  • You have a +1 bonus to attack rolls made with this magic weapon.
  • Once per long rest, when you hit a target, force it to make a DC 13 Wisdom Save.
    • On fail, the target is frightened of you until the end of your next turn.
    • On success, the target is unaffected.
  • Finesse, Light, Thrown (20/60)

If thrown, the dagger will return in a black mist to the users hand after contact is made or when user wills it to

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Frightened, Takes one hour to attune to. The holder can hear whispers when holding and focusing for attunement. , Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Matthew_No_Mercer

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