A sturdy round shield emblazoned with a stylized bear’s eye encircled by flame. When the character stands ready, the eye glows faintly with protective light.
Level 1+
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While wielding this shield, you gain a +1 bonus to AC.
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As a reaction when an ally within 5 ft is hit by an attack, you can impose disadvantage on the attack roll once per long rest.
Level 3+
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You can cast Shield of Faith once per long rest without using a spell slot.
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When you do, both you and the target of the spell gain 2 temporary HP per Cleric level.
Level 8+
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While wielding this shield, any creature that hits you or an adjacent ally with a melee attack takes fire damage equal to your Wisdom modifier (minimum 1).
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Once per short rest, when an ally within 10 feet is reduced to 0 HP, you may transfer up to 10 of your current HP to them as a reaction to keep them conscious.
Level 13+
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You radiate a 10-foot aura of protection. Allies in this aura have resistance to fire damage and advantage on saving throws against being frightened.
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As a bonus action, you may ignite the shield for 1 minute. While ignited:
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You shed bright light in a 20-ft radius.
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Allies in the aura add your Wisdom modifier to saving throws.
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Level 18+
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Once per long rest, when you would be reduced to 0 HP, you may instead erupt in divine flame:
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Enemies within 15 feet take 4d10 radiant damage (Dex save half).
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You remain at 1 HP, and all allies within 30 feet regain 10 HP.
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While above 0 HP, you cannot be knocked unconscious by sleep, stun, or fear effects.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Cleric
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