Armor (shield), artifact (requires attunement by a Cleric)

A sturdy round shield emblazoned with a stylized bear’s eye encircled by flame. When the character stands ready, the eye glows faintly with protective light.

Level 1+

  • While wielding this shield, you gain a +1 bonus to AC.

  • As a reaction when an ally within 5 ft is hit by an attack, you can impose disadvantage on the attack roll once per long rest.

Level 3+

  • You can cast Shield of Faith once per long rest without using a spell slot.

  • When you do, both you and the target of the spell gain 2 temporary HP per Cleric level.

Level 8+

  • While wielding this shield, any creature that hits you or an adjacent ally with a melee attack takes fire damage equal to your Wisdom modifier (minimum 1).

  • Once per short rest, when an ally within 10 feet is reduced to 0 HP, you may transfer up to 10 of your current HP to them as a reaction to keep them conscious.

Level 13+

  • You radiate a 10-foot aura of protection. Allies in this aura have resistance to fire damage and advantage on saving throws against being frightened.

  • As a bonus action, you may ignite the shield for 1 minute. While ignited:

    • You shed bright light in a 20-ft radius.

    • Allies in the aura add your Wisdom modifier to saving throws.

Level 18+

  • Once per long rest, when you would be reduced to 0 HP, you may instead erupt in divine flame:

    • Enemies within 15 feet take 4d10 radiant damage (Dex save half).

    • You remain at 1 HP, and all allies within 30 feet regain 10 HP.

  • While above 0 HP, you cannot be knocked unconscious by sleep, stun, or fear effects.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Cleric

TraceMaltas

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