This sleek staff is crafted from a lightweight dark metal alloy wrapped with glowing arcane circuitry pulsing with blue electricity. It hums softly in your hand, resonating with electrical energy.
Spellcasting Focus: You can use the staff as a spellcasting focus for your spells.
Special Features:
Lightning Channel: When you hit a creature with a melee attack using this staff, you can deal an additional 1d6 lightning damage.
Arc Flash (Recharge 5–6): As an action, you can release a 15-foot cone of lightning from the staff. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half on a success.
Power Surge: Once per long rest, as a bonus action, you can activate the staff to grant yourself advantage on the next lightning or force damage spell attack or saving throw you make within 1 minute.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Lightning, Damage: Lightning, Damage: Lightning, Weapon (quarterstaff), rare, Versatile, Topple
Previous Versions
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7/21/2025 2:54:49 PM
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