Wondrous Item, legendary (requires attunement by a monk)

These elegant gauntlets are crafted from midnight-black leather with silver threading, and plated with adamantine that has been engraved with intricate cat silhouettes across the backs of each hand. Each gauntlet features adamantine claws that extend from the fingertips, and the palms are embedded with amber gemstones that glow with a warm, predatory light. Soft fur trim lines the wrists, and tiny silver bells are woven into the design—though they make no sound when the wearer moves unless the wearer wishes it.

Properties

  • Armor Class: +2 to AC while worn
  • Adamantine Property: These gauntlets are reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any Critical Hit against you becomes a normal hit.
  • Damage: 1d6 + Dex modifier slashing damage (counts as magical)
  • Weight: 2 lbs (for the pair)

Magical Properties

Claws of the Emberlynx 

While you wear both of these gauntlets, any non-magical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can smash the gauntlets together cause magical flames to envelop them, or one or two melee weapons in your grasp. Each flaming weapon strike deals an extra 1d6 fire damage on a hit to either unarmed strikes or weapon strikes. The flames last until you smash your fists together again or sheath or let go of either weapon. Once used, this property can’t be used again until the next dawn.

Feline Grace

While wearing these gauntlets, your movement becomes supernaturally enhanced:

  • Your walking speed increases by 10 feet
  • You have advantage on Dexterity (Stealth) checks
  • You can move silently, as if under the effect of a silence spell, but only affecting your own movement
  • You always land on your feet when falling and take no damage from falls of 20 feet or less

Predator's Strike

When you hit with an unarmed strike using these gauntlets:

  • The claws extend automatically, dealing slashing damage instead of bludgeoning
  • Critical hits cause the target to bleed for 1d4 damage at the start of their next turn
  • You can use your reaction to make an additional unarmed strike against the same target if your attack roll was 18 or higher

Nine Lives (Recharges on Long Rest)

Once per long rest, when you would be reduced to 0 hit points, you instead drop to 1 hit point and gain the following benefits until the end of your next turn:

  • Resistance to all damage types
  • Your speed is doubled
  • You can move through other creatures and objects as if they were difficult terrain (taking 1d10 force damage if you end your turn inside an object)

Cat's Eye Vision

You gain truesight out to 120 feet. If you already have truesight, its range increases by 60 feet. Additionally, you can see through magical darkness as if it were dim light.

Hunting Pounce (3 charges, regains 1d3 charges at dawn)

As a bonus action, you can expend 1 charge to leap up to 30 feet in any direction without provoking opportunity attacks. If you land within 5 feet of a creature, your next unarmed strike against that creature has advantage and deals an additional 1d8 damage.

Legendary Properties

Perfect Balance

You cannot be knocked prone against your will, and difficult terrain doesn't cost you extra movement.

Feline Reflexes

Your initiative rolls gain a +3 bonus, and you can take the Dash action as a bonus action.

Territory Defense

When you hit the same creature with unarmed strikes on consecutive turns, each subsequent hit deals an additional 1d6 damage as you mark them as prey.

Curse: Feline Instincts

Once attuned, you must succeed on a DC 12 Wisdom saving throw when you see a Small or smaller creature move quickly within 30 feet of you, or you must use your reaction to move toward it. Additionally, you have disadvantage on saving throws against being charmed by feline creatures.

Lore

"Forged in the hidden monastery of the Al-Shebah, these gauntlets were created by Master Nisaba, a monk who spent decades studying the hunting patterns of great cats. Legend says she meditated for a full year with a pride of emberlynx panters in the Plane of Fire, learning their secrets of silent stalking and flaming strikes. The gauntlets are said to contain the essence of the first flame—a primal elemental power found only in the Plane of Fire."

 

 

 

 

 

 

 

Notes: Bonus: Armor Class, Set Base: Truesight, Immunity: Critical Hits, Damage: Slashing, Melee Weapon Attack: Fire, Bonus: Initiative, Melee Weapon Attack: Slashing, Immunity: Prone, Speed Reduction: Remove, Advantage: Stealth, Bonus: Speed (Walking), As a bonus action, you can expend 1 charge to leap up to 30 feet in any direction without provoking opportunity attacks. If you land within 5 feet of a creature, your next unarmed strike against that creature has advantage and deals an additional 1d8 damage. , monk, Damage, Buff, Movement, Combat, Cursed, Handwear

Item Tags: Damage Buff Movement Combat Cursed Handwear

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