There are only 6 Sanso in existence, most of these blades hidden behind walls of labor that one must provide to prove to each blade that they are worthy of wielding them.
This blade once gained, becomes a +1,+2 and +3 weapon that is attuned to you, at levels 6, 10 and 14 respectively. You may use only one of these blades at a time, and can switch to any other blade after a short rest.
- Enten: A katana kept in hiding by Susanoo'... blessing you with it at the beginning, imbued with spirits of three goldfish; Kuro (Black), Aka(Red) and Nishiki (Tri-colored).,
-- Kuro (Level 6) - As a Bonus action and expending a pact slot, Enten releases the black goldfish, Kuro which covers its wielder's arm and katana in a black liquid, before releasing a flying slash of variable size. Upon release, the Sword Bearer can mark an enemy within 30ft with Kuro, letting it float upon the targeted creature (as if they are under the effects of Hunter's Mark).
-- Aka (Level 10) - As a reaction and expending a pact slot, Enten releases the red goldfish, Aka which allows Enten to block and absorb incoming attacks. When hit by an attack, you may use a reaction to give yourself 10 THP. On your turn, you may add the amount of THP depleted to your damage rolls on your melee blade attacks with Enten
-- Nishiki (Level 14) - As an action and expending a pact slot, Enten releases the tri-colored goldfish which becomes a 'cloak' that the wielder wears, causing colored streaks to follow the motion of their blade and body. This technique imbues the wielder's body with high-density spirit energy, granting them greatly amplified movement speed and agility as well as significantly more powerful attacks. Your damage from Kuro (Hunter's Mark) is amplified to 1d12 and you gain resistance to slashing, bludgeoning and piercing damage.
Note: The weapon's +x bonuses are not automated, so make sure to use Avrae custom commands for that.
Please note, all buffs with expending a pact slot, last for a duration of one minute and no more. Once each blade's separate ability is used, they cannot be used again until a long rest.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Property: Finesse, Pact of the Sword Bearer Warlock, Damage, Combat, Versatile, Sap
Previous Versions
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