Weapon (longsword), rare (requires attunement by a Pact of the Sword Bearer Warlock)

There are only 6 Sanso in existence, most of these blades hidden behind walls of labor that one must provide to prove to each blade that they are worthy of wielding them.

This blade once gained, becomes a +1,+2 and +3 weapon that is attuned to you, at levels 6, 10 and 14 respectively. You may use only one of these blades at a time, and can switch to any other blade after a short rest. 

Kumeyuri (Requires 3 - Part Questline): A katana imbued with the power of hallucinations, and warping reality, made in the celestial chambers of Susanoo's forge, made with an alloy of dwarven iron and black steel,

-- Banquet (Level 10) - As a Bonus action and expending a Pact slot, Kumeyuri causes intoxicating hallucinations that fool the senses of anyone affected, letting you cast Phantasmal Force on enemy creatures that can see you, and are not Deafened. The nature of the illusion cast in this way, also gives disadvantage on attack rolls made against you.

-- Play (Level 10) - As a magic action and expending a Pact slot, Kumeyuri allows its wielder to freely manipulate nearby objects. Weapons of enemy creatures that have died can be animated (similar to Dancing Sword), as they float in the air, and use your spell attack roll for attack rolls made with such weapons. This ability can only be used to manipulate weapons upto a maximum of half your proficiency bonus, rounded down.

-- Destructive Play (Level 14) - As a bonus action and expending a Pact slot, you may use an extension technique of Play where instead of manipulating objects, you destroy them. Weapons that have been animated by Play destroy with an explosion within 15ft of them, causing destruction, and making enemies roll a DEX save against your spell save DC. On a failure, they take 8d6 force damage, and half on success. (This may stack with the amount of weapons that are close to an enemy)

Note: The weapon's +x bonuses are not automated, so make sure to use Avrae custom commands for that.

Please note, all buffs with expending a pact slot, last for a duration of one minute and no more. Once each blade's separate ability is used, they cannot be used again until a long rest.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Pact of the Sword Bearer Warlock, Damage, Combat, Versatile, Sap

Previous Versions

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7/9/2025 5:17:45 PM
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Item Tags: Damage Combat

Skullface_Jaggerjack

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