There are only 6 Sanso in existence, most of these blades hidden behind walls of labor that one must provide to prove to each blade that they are worthy of wielding them.
This blade once gained, becomes a +1,+2 and +3 weapon that is attuned to you, at levels 6, 10 and 14 respectively. You may use only one of these blades at a time, and can switch to any other blade after a short rest.
Muramasa (Requires 4 - Part questline): A katana forged not by Susanoo', but by one of the humble samurai known by the name of Ryu Kaizen, the Defender who was a half-dragon, half- human. Muramasa is a blade containing the soul of an old soldier. The soldier's soul was freed by Ryu in one of his journeys, and had been his companion throughout time. For his achievements as a samurai who defends the weak, Susanoo did not claim the blade, but simply blessed it, once Ryu ascended to the heavens... letting him leave an imprint of his soul for the next Sword Bearer to come.
Sentience: Muramasa is a sentient sword with two spirits, one being Muramasa with 12 Intelligence and 18 Wisdom. He maintains a telepathic bond with the user, and is Neutral Evil in Nature. While the other is the soul of Ryu's spirit, a chromatic dragon with 20 Wisdom, 12 Intelligence and 12 Charisma, Neutral Good in nature. Both Muramasa and Ryu lend their power to the bearer of the sword, as long as they are not used to commit evil deeds.
-- Dragon's Respite (Level 14) - Using a Bonus Action and expending a pact slot, Ryu begins to channel the power of good from inside the blade, causing a 10 feet emanation to sprout from the blade. Creatures within this aura including yourself have advantage over Wisdom and Intelligence Saving throws. Additionally, you deal extra 2d6 Fire, Cold, Radiant or Force damage (your choice) on your damage rolls with this weapon.
-- Muramasa's Chaos (Level 14) - Using a Bonus Action and expending a pact slot, Muramasa begins to channel the power of evil from inside the blade, causing the blade to be able to emit a beam of pure necrotic energy from it, in a straight line as if you were casting the Sunbeam spell. Enemies hit by this ability take Necrotic damage instead of Radiant.
-- Blade of the Defender (Level 14) - Upon using a reaction and expending a pact slot, Muramasa and Ryu begin to channel their energies together into you, allowing you to become a force to reckon with, to protect your allies. Muramasa splits into a katana and a wakizashi, black and red in color respectively, each giving you access to the Nick weapon mastery, and are considered to light weapons for dual wielding. Additionally, the essence of the Defender flows through you, giving you a bonus of +5 to your Armor Class, until the end of the duration of the ability. (1 minute)
Note: The weapon's +x bonuses are not automated, so make sure to use Avrae custom commands for that.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Property: Finesse, Weapon Property: Light, Pact of the Sword Bearer Warlock, Damage, Combat, Versatile, Sap
Previous Versions
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