The person attuned with the weapon always feels something like a comforting warmth to the touch. While
attuned, the wielder has a +1 bonus to attacks and damage made with this weapon and he deals an additional 1d10 radiant damage upon a successful hit. Attacks from this weapon are considered magical.
Also, once per day it can call upon the cleansing power of midday sun. Choose a target and make an attack roll. If it hits, an explosion of golden light that doesn't blind living creatures, deals 3d10 radiant damage to all undead in a 15ft. Radius. Apart from normal damage, the weapon also deals 1d10 +Strength modifier, and the target loses every spell of 3rd level or lower that is active upon it.
Sentience. Amenara after absorbing Khafra’s soul becomes a semi-sentient weapon of lawful evil alignment with Int 18 (+4), Wis 18 (+4), Cha 16 (+3). It can hear and can see up to 30ft. It can only communicate telepathically with its attuned wielder when he is dreaming and only with basic feelings and
concepts, not words.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, requires attunement by a good character, Damage, Combat, Heavy, Reach, Two-Handed, Cleave
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