Armor (shield), artifact (requires attunement by a A medium sized creature.)

As a Cardinal Weapon, a wielder is selected by The Fates in a time of true need, often lost to time once their purpose is served, only to resurface once again. The fated wielders often develop a bond with the weapon far before they become vessel's of their weapon's power, often leading them to its resting place. Stories of Babel in particular are of no insignificance, as the famed tower shield is said to hold the ability to lay siege to city walls if their will is strong enough. 

The user gains +3 to AC. When attuned, the user may utilize attack with the shield as an unarmed strike dealing 6d6 bludgeoning damage, and is immune to blindness.

Hunker Down: If the wielding creature is medium sized, as a bonus action, you slam your shield into the ground and brace behind the shield, receiving the benefits of full cover. Creatures that are small or tiny may enter this space and receive the same benefits.

Curse: once picked up the user may not wield any other weapon.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Damage: Unarmed Attacks, Immunity: Blinded, Bonus: Armor Class, A medium sized creature.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2022 1:36:29 AM
11
1
--
Coming Soon
7/14/2025 2:02:38 AM
9
0
--
Coming Soon
BlitzWulff

Comments

Posts Quoted:
Reply
Clear All Quotes