Wondrous Item, rare
Wondrous Item (Talisman), Rare
- Activation: To use any of its powers, this talisman must be visibly shown and presented by the bearer.
- Protection Veil: Once per day, the bearer and up to three allies gain resistance to all damage types for 1 minute, as a protective veil of water surrounds them. This feature can be activated during combat or other situations needing protection.
- Purification: The bearer may use the talisman to purify contaminated water within a 1-mile radius. This ability instantly cleanses toxins and pollutants, making the water safe to drink.
- Calm Seas: Within the same radius, the talisman can also calm stormy seas, smoothing rough waters and neutralizing hazardous waves.
- Restorative Waters (Recharge after a Long Rest): Once the bearer completes a long rest, they may invoke the talisman's restorative power to heal themselves or an ally within touch range. The target regains 5d8 hit points and is cured of one disease or neutralized of one poison. The shimmering water that pours from the talisman as part of this effect is cool, soothing, and leaves behind a faint sense of serenity. range: touch
Notes: Advantage: Saving Throws, Buff, Warding, Jewelry
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