Wondrous Item, artifact (requires attunement by a creature who has been killed by damage from an external source while in direct skin contact with the Amulet)

The Amulet of the Imprisoned Soul is an ornate round amulet around 2 inches across made from white gold, with thirteen brilliant-cut diamonds surrounding a large oval-cut ruby in a starburst pattern. The Amulet can never be destroyed. 

If, after discovering it, one of your players touches it, roll a d6.

On a 1-5, nothing happens. On a 6, the player's mind is utterly and irrevocably wiped, replaced with the mind of an NPC you choose; an example NPC is below, although you are highly encouraged to create your own.

If the amulet is empty, a creature that is killed by damage from an external source while in direct skin contact with it has their soul permanently and irrevocably trapped within. The only thing that can free them is the magic of the Fates card from the deck of many things.

If a soul is locked within the amulet, any creature that touches it must succeed on a Wisdom saving throw (DC equals the trapped soul's Charisma score) or the soul takes control over the creature's body until it is no longer in contact with the amulet. If a creature is in contact with the amulet for 30 days or more, the creature's soul moves on to the afterlife and a copy of the soul trapped within the amulet permanently takes control over the creature's body until the body expires. Any number of creatures can be possessed at the same time.

If dispel magic (DC 20) is cast on a creature who is in contact with the amulet, and the creature's body has not been permanently taken over, the creature regains control of its body and the amulet is thrown off the creature. If a creature's body has been permanently taken over, nothing happens.

While controlling a creature, the soul gains any racial traits that the creature has and uses the creature's physical attributes (STR, DEX, CON) but retains its mental attributes (INT, WIS, CHA). The soul does not gain any proficiencies or knowledge that the creature once possessed.

Credit to DonNinja, Cardz, MrDrSirLord, and JackBright963 for some snippets of text I used


 

Example NPC Name: Dr. Jaylynn Spark

Backstory: Jaylynn Spark, a novice adventurer and accomplished wizard at the time, had just discovered the Amulet in a dungeon when she was killed by a gelatinous cube she hadn't noticed. Several years later, a young group of adventurers discovered the Amulet, and Jaylynn has been this way ever since, trapped in the Amulet, hopping between bodies. As a result, Jaylynn has developed a mischievous side and started to spend more time on her hobbies and adventuring to distract herself from the thought of eternity and what is to come. Jaylynn can usually be found regaling patrons with stories of centuries long past (or on the floor) at any tavern she might encounter, running from town guards after having pulled one prank too many, crying at home into a cup of Calimport blend tea, or writing fanfiction of her favorite stories. She is incredibly slow to trust, but she is a stalwart friend, willing to die (more than once) for those she considers worth protecting.

Ideal: “I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care,” "The best way to get me to do something is to tell me I can't do it," "To me, a tavern brawl is a nice way to get to know a new city," and "I've lost too many friends over the centuries, and I'm slow to make new ones."

Bond: “Those who fight beside me are those worth dying for.”

Flaw: “I judge others harshly, and myself even more severely,” and "There's no room for caution in a life lived to the fullest."

DM Notes: An example of this happening is as follows: "As Evendur Dundragon takes hold of the mysterious charm in the Vanthampur vault, his face wipes blank, his eyes glassy, as if dead... Kevin, I asked if you were sure and you said yes. Anyway, face blank, eyes glassy, looks dead, but only for a moment, as his eyes light up with a foreign intelligence. Evendur looks at his hands as if he's never seen them before, turns them over, inspects the nails, and then sighs heavily. 'Hi,' she says, because she's a she now, looking suddenly shy and awkward, kind of like the nerd from every 80's high school movie ever, kind of a nervous wreck. She puts the necklace around her neck, trying not to look at it, and turns to you. 'Well, I guess I owe you an explanation, seeing as I basically killed your friend here... Hi. I'm Jaylynn. Jaylynn Spark. I'm kind of bound to this thing, it's sort of a touch curse. Um, sorry about your friend..."

Notes: creature who has been killed by damage from an external source while in direct skin contact with the Amulet, Control, Deception, Cursed, Necklace, Jewelry

Item Tags: Control Deception Cursed Necklace Jewelry

call_me_thaumiel

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