Exotic Ammunition: Ammunition for this weapon must be created by a skilled craftsperson. The ammunition can be purchased from such a craftsperson at a rate of 2 Gold Pieces per round or crafted using 5 Gold Pieces worth of steel ball bearings and silver coins. When you finish a short or long rest, you may expend the requisite amount of materials to create 1d6 bullets for every 5 Gold pieces worth of materials expended.
Explosive Rounds: Piercing Damage dealt by this weapon is also Force Damage for the purposes of overcoming resistance and immunity. When you hit a creature with a ranged weapon attack using this weapon, each creature within 5 ft. must succeed a DC 14 Dexterity Saving Throw or take half the amount of damage dealt to the target.
Silver Alloyed Bullets: Due to the iron and silver alloyed into the ammunition of this weapon, it deals an additional 2d6 Damage against Fey, Fiends, and Undead on hit. A vampire with the Regeneration or similar ability loses that ability until the end of its next turn when struck with a bullet from this weapon.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Loading, Range, Ammunition (Firearms), Vex
Comments