An arrow made of an exotic blue metal that is light enough to fit on a Crossbow or Short/Long Bow. Arcane runes cover the shaft and glow brightly when attuned.
When the arrow is fired but before it strikes the target, the atttuned may choose to be teleported to wherever the arrow impacts. Only the attuned creature may be teleported and anything object that they are carrying travels along with them, up to 500lbs.
Prior to rolling an attack, the attuned player may choose to be teleported to wherever the arrow lands. Then make an attack roll as normal. If the roll is a natural 1, the arrow shatters. Upon hitting the target, the attack deals normal damage and the attuned play chooses an unoccupied square within 5ft. If there is no valid square, the teleport fails. If the arrow misses, the DM determines by how much and how far the arrow travels.
Comments