Weapon (warhammer), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

When you successfully hit a target with this weapon, you can choose to deal an extra 3d8 points of force damage in addition to the standard weapon damage.

Annam's Mighty Retribution (Requires Attunement). While you are attuned to this weapon, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a creature, you cause surrounding creatures to briefly hesitate at the channeled might of Annam All-Father, and you may immediately make one free additional weapon attack against one creature within 60 feet of the creature that you just hit.

The hammer also has 6 charges. While attuned to it, you can expend 2 charges and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature of your choosing within 30 feet of it must succeed on a DC 18 Constitution saving throw or be stunned until the end of your next turn.

If you are making an attack with the hammer at advantage, you may choose to expend 1 charge and add one additional d20 to the attack roll, giving you triple advantage.

The hammer regains all expended charges upon the completion of a Long Rest.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Stacking Bonus: Strength Score, Bonus: Magic, Damage, Buff, Combat, Versatile, Push

Item Tags: Damage Buff Combat

KeatonPeek

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