Wondrous Item, uncommon

This cozy, oversized cardigan is soft to the touch and smells faintly of sugar and lavender. Its many pockets are lined with stitched symbols of tools, treats, and treasures. While wearing the jacket, you can take a Magic action to reach into a pocket or touch one of the stitched symbols on the hem or sleeve, causing it to become the object or creature it represents. Once all magical symbols have been used, the jacket becomes an ordinary but very comfortable garment.

The jacket has two of each of the following embroidered items:

Bullseye Lantern (filled and lit)
Dagger
Mirror (steel, small)
Pole (10-foot wooden)
Rope (50 feet, coiled, silk)
Backpack (empty)

In addition, the jacket has 4d4 additional embroidered icons. The DM chooses or rolls on the following table to determine what additional items are stitched into the fabric.

d100 Embroidered Item
01–03 A slightly annoyed Chicken wearing a monocle and tiny top hat
04–06 [Tooltip Not Found], hot and whistling, brewing perfect tea of choice
07–09 Small plush Owlbear that gives the holder advantage on their next Animal Handling check
10–12 5-ft. string of color-changing fairy lights, magically floats around the user
13–15 Freshly baked pie of random flavor (still warm) — heals 5 HP when eaten
16–18 10-foot collapsible paper ladder that somehow holds up to 150 lbs
19–21 Box of 40 googly eyes, magically adhere to anything for 24 hours
22–24 Musical triangle — when struck, casts thaumaturgy for dramatic effect
25–27 Bag of 3 [Tooltip Not Found] — when thrown, they explode into glitter (no damage)
28–30 One [Tooltip Not Found], enchanted to never tangle
31–33 Spell scroll containing one spell of 1st to 3rd level
34–36 Jar of pickles, crunchy and invigorating (gives +1 to next Initiative roll)
37–39 Umbrella that always opens dramatically and can slow a fall once per day (feather fall style)
40–42 Bundle of 6 multi-colored scarves, knotted together like magician props
43–45 3 [Tooltip Not Found] and a shaker of hot cocoa mix
46–48 Set of playing cards, shuffles itself and mildly insults cheaters
49–51 Toy wind-up [Tooltip Not Found] that quacks in Morse code (badly)
52–54 [Tooltip Not Found] — poor quality, but instantly in tune
55–57 A rolled-up tent for one, smells like lavender and keeps nightmares away
58–60 Tiny enchanted campfire in a jar, provides heat/light for 6 hours
61–63 Jar labeled “Emergency Fireflies” (emits dancing lights once/day)
64–66 Box of 6 self-replicating cookies — each one duplicates once if not eaten within 10 minutes
67–69 5ft-tall cardboard cutout of a knight, complete with squeaky armor
70–72 Book: “How to Speak to Frogs (Poorly Translated)”, grants +1 to frog interaction
73–75 3 [Tooltip Not Found] and a roll of parchment that sings what’s drawn
76–78 Folding chair that says “World’s Okayest Adventurer”
79–81 Half-eaten sandwich — whoever eats it has minor déjà vu for an hour
82–84 Whistle of Birdsong — when blown, birds gather nearby (non-magical ones)
85–87 Loaf of [Tooltip Not Found] that toasts itself if held near any heat source
88–90 A paper fan that casts gust (5 ft) when you snap it sassily (1/day)
91–93 Glowing, giggling corked bottle — harmless, unknown origin, sounds like it wants out
94–96 Jar of mysterious jam labeled “Emotion Preserves” — eating it causes a random emotion for 10 minutes
97–99 A blanket fort kit — includes string, pins, and a banner that says “No Monsters Allowed”
00 A Potion of Healing, with a sticky note that says "For Emergency Only! <3"
SleepyDust

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