This cozy, oversized cardigan is soft to the touch and smells faintly of sugar and lavender. Its many pockets are lined with stitched symbols of tools, treats, and treasures. While wearing the jacket, you can take a Magic action to reach into a pocket or touch one of the stitched symbols on the hem or sleeve, causing it to become the object or creature it represents. Once all magical symbols have been used, the jacket becomes an ordinary but very comfortable garment.
The jacket has two of each of the following embroidered items:
Bullseye Lantern (filled and lit)
Dagger
Mirror (steel, small)
Pole (10-foot wooden)
Rope (50 feet, coiled, silk)
Backpack (empty)
In addition, the jacket has 4d4 additional embroidered icons. The DM chooses or rolls on the following table to determine what additional items are stitched into the fabric.
| d100 | Embroidered Item |
|---|---|
| 01–03 | A slightly annoyed Chicken wearing a monocle and tiny top hat |
| 04–06 | [Tooltip Not Found], hot and whistling, brewing perfect tea of choice |
| 07–09 | Small plush Owlbear that gives the holder advantage on their next Animal Handling check |
| 10–12 | 5-ft. string of color-changing fairy lights, magically floats around the user |
| 13–15 | Freshly baked pie of random flavor (still warm) — heals 5 HP when eaten |
| 16–18 | 10-foot collapsible paper ladder that somehow holds up to 150 lbs |
| 19–21 | Box of 40 googly eyes, magically adhere to anything for 24 hours |
| 22–24 | Musical triangle — when struck, casts thaumaturgy for dramatic effect |
| 25–27 | Bag of 3 [Tooltip Not Found] — when thrown, they explode into glitter (no damage) |
| 28–30 | One [Tooltip Not Found], enchanted to never tangle |
| 31–33 | Spell scroll containing one spell of 1st to 3rd level |
| 34–36 | Jar of pickles, crunchy and invigorating (gives +1 to next Initiative roll) |
| 37–39 | Umbrella that always opens dramatically and can slow a fall once per day (feather fall style) |
| 40–42 | Bundle of 6 multi-colored scarves, knotted together like magician props |
| 43–45 | 3 [Tooltip Not Found] and a shaker of hot cocoa mix |
| 46–48 | Set of playing cards, shuffles itself and mildly insults cheaters |
| 49–51 | Toy wind-up [Tooltip Not Found] that quacks in Morse code (badly) |
| 52–54 | [Tooltip Not Found] — poor quality, but instantly in tune |
| 55–57 | A rolled-up tent for one, smells like lavender and keeps nightmares away |
| 58–60 | Tiny enchanted campfire in a jar, provides heat/light for 6 hours |
| 61–63 | Jar labeled “Emergency Fireflies” (emits dancing lights once/day) |
| 64–66 | Box of 6 self-replicating cookies — each one duplicates once if not eaten within 10 minutes |
| 67–69 | 5ft-tall cardboard cutout of a knight, complete with squeaky armor |
| 70–72 | Book: “How to Speak to Frogs (Poorly Translated)”, grants +1 to frog interaction |
| 73–75 | 3 [Tooltip Not Found] and a roll of parchment that sings what’s drawn |
| 76–78 | Folding chair that says “World’s Okayest Adventurer” |
| 79–81 | Half-eaten sandwich — whoever eats it has minor déjà vu for an hour |
| 82–84 | Whistle of Birdsong — when blown, birds gather nearby (non-magical ones) |
| 85–87 | Loaf of [Tooltip Not Found] that toasts itself if held near any heat source |
| 88–90 | A paper fan that casts gust (5 ft) when you snap it sassily (1/day) |
| 91–93 | Glowing, giggling corked bottle — harmless, unknown origin, sounds like it wants out |
| 94–96 | Jar of mysterious jam labeled “Emotion Preserves” — eating it causes a random emotion for 10 minutes |
| 97–99 | A blanket fort kit — includes string, pins, and a banner that says “No Monsters Allowed” |
| 00 | A Potion of Healing, with a sticky note that says "For Emergency Only! <3" |
Additional Enchantment: Warm Cookie Clause
If someone reaches into the jacket attempting to retrieve something it does not currently hold, the pocket produces a warm, freshly baked cookie of that person’s favorite flavor instead.
-
Eating the cookie grants 1d4 temporary hit point.
-
This benefit can only be gained once per long rest.
Comments