These specialized armors are found in cities and villages which have a heavy concern for protecting their citizens from dangers ranging from the occasional barn blaze to reoccurring dragon attacks. The armor and helms of these suits are made with a cloth tunic sewn to the inside of treated hide armor. Between the cloth and hide are pockets of fiber, crafted by guild artisans from rare mountain minerals, granting further protection from flames.
While wearing this armor, you have immunity to fire damage. The fibers of this garb are prone to cause disease in many creatures. Every hour that you spend with this armor continuously donned, you must make a DC 12 Constitution Saving throw and take one level of exhaustion on a failed save. Similarly, if the armor is damaged, every creature within 5ft of the armor (including the wearer) must make this same saving throw.
This crude armor consists of thick furs and pelts.
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