Armor (shield), uncommon (requires attunement by a requires attunement by a Water Genasi or Fighter)

 

  • While wielding this shield, you gain a +1 bonus to AC in addition to the shield’s normal bonus.
  • Slime Release (2/day): When a creature grapples you or hits you with a melee attack while within 5 feet, you can use your reaction to release a burst of slick slime. The attacker must make a Dexterity saving throw (DC 13) or:
    • Be slimed: Until the end of their next turn, their movement speed is halved, and they have disadvantage on checks to initiate or maintain a grapple.
    • Additionally, the attacker must succeed on a DC 13 Strength saving throw or drop any creature they are grappling.
  • Sticky Grip: While the shield is wet (including during rain, underwater, or after using Slime Release), you have advantage on contested checks to avoid being disarmed or to shove an enemy.

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, requires attunement by a Water Genasi or Fighter

FogindoorGS

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