Armor (plate), legendary (requires attunement by a Requires attunement by a Cleric)

You have a +3 bonus to AC while wearing this armor. In addition, you gain immunity to Cold damage and resistance to Fire damage.

Twice per day you can summon the power of the Platinum and exhale a burst of cold energy. Everyone within a 30 foot radius of you must succeed on a Constitution saving throw of 20. On a fail they take 5d10 Cold damage, or half as much on a success.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Requires attunement by a Cleric, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

TheWitchHunter

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