Imperial Guardian: Bastille
Bastille was an Armor-type relic created from the flesh of a powerful ancient dragon, the ancient beast is still partly alive, imbuing the user with its power. The Bastille takes the appearance of a full plate suit with draconic features such as horns for the helmet, spikes and a long red cape. The full armour can be transferred into just gauntlets and boots for comfort, and back with just a bonus action.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When the armour is in it's reduced state, your AC equals 13 + your Dexterity modifier.
Elemental Affinity
Starting at 6th level, when a dragonborn with the armour uses their breath weapon, they can add your Charisma modifier to the damage roll. At the same time, Immunity to that damage type for 1 hour.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. This can only be used once per long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Combat, Warding, Str. 15 Required, Stealth Disadvantage
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