Armor (studded leather), varies (requires attunement by a piece of pure silver, 8 hours of rest and meditation, wielder being 9th level or higher total level.)

You must be 9th level or higher (total) to attune have the following while wearing this armor:

  • (9th through 12th level) +3 to your Armor Class; (13th through 16th level) +4 to your Armor Class; (17th through 20th level) +5 to your Armor Class.
  • +10 Hit Points per level
  • +2 Constitution
  • +2 Dexterity

(7 times per long rest) While attuned to the armor and also being 12th level or higher:

You may cast Charm Person, Darkness, Haste, and Magic Missile.

15th level or higher:

You may cast  Death Ward, Dimension Door, Disintegrate, and Mass Cure Wounds.

17th level or higher:

You may cast Delayed Blast Fireball, Mass Heal, Regenerate, and Sunburst,.

 

The armor looks normal except it has a dull metal instead of leather.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Hit Points per Level, Bonus: Constitution Score, Bonus: Dexterity Score, piece of pure silver, 8 hours of rest and meditation, wielder being 9th level or higher total level., Combat, Warding

Item Tags: Combat Warding

leviticusomega

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