Armor (half plate), very rare

• You have a +1 bonus to AC while wearing this armor.

• While wearing this armor,  you use your Constitution modifier instead of your Dexterity modifier when determining your Armor Class. Additionally, while wearing it, you can apply your full Constitution modifier (instead of a maximum of +2) when determining your Armor Class.

• You gain resistance to fire, lighting, and necrotic damage while wearing this armor.

• While wearing this armor, you regain 1d4 hit points every 10 minutes, provided that you have at least 1 hit point.

• Frightful Presence. As an action while wearing this armor, each creature of your choice that is within 20 feet of the and aware of you to must succeed on a a DC 10 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Resistance: Lightning, Resistance: Fire, Resistance: Necrotic, Immunity: Frightened, Combat, Warding, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2025 5:52:07 PM
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Item Tags: Combat Warding

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