forged by a pre war master gunsmith and enhanced in secret with saint forged plating and ember reactive steel this revolver doesnt just shoot it judges
when you roll a 19 or 20 on an attack it critically strikes
on a crit the target ignites taking 1d6 fire damage at the start of its turn for three rounds(max four stacks)
1.)once per short rest
2.)once per long rest
1.)the character can spin the cylinder until end of turn all crits are 17-20
2.)you can choose a target and deal 6d8+2d8 fire damage enemies hit by this are knocked or prone unless they make a 15 dc saving throw taking 2d8 lightning damage if fail and half if they succeed. hit or miss all creatures within ten feet of impact area of the shot must make a dc 15 dexterity saving throw taking 3d8 thunder damage on fail half on success
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Piercing, 1.)the character can spin the cylinder until end of turn all crits are 17-20 2.)you can choose a target and deal 6d8+2d8 fire damage enemies hit by this are knocked or prone unless they make a 15 dc saving throw taking 2d8 lightning damage if fail and half if they succeed, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/29/2025 8:40:03 PM
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1
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0
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5e
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Coming Soon
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