Weapon (rapier), artifact (requires attunement)
This fine rapier has a handle made from the claw of a dragon.
Dormant State
- Bahamut’s claw
- is a +1 rapier
- The sword has two charges which can be expended to cast See Invisibility, and Faerie Fire (DC 15) one time per day each.
Awakened state
- Bahamut’s Claw is a +1 rapier (+2 when glowing)
- The sword has two charges which can be expended to cast See Invisibility, and Faerie Fire (DC 15)one time per day each.
- A bonus action can be used to light the sword up using the command word "galas’var", producing a glow like blue torchlight in a 20-foot radius. Any creature that hits the wielder with a melee attack and is within 5 feet while the sword is glowing takes 1d8 radiant damage.
Exalted state
- The sword's bonus to attack and damage rolls increases to +3.
- The sword can cast Fly once per day.[46]
- The light that the sword gives off while glowing increases to a 40-foot radius.
- The bonus radiant damage to a creature that hits the wielder while the sword is glowing increases to 1d12.[48]
- When the wielder is hit with a melee attack from an attacker within 5 feet, they can expend their reaction to teleport up to fifteen feet in a direction of their choosing.
- The DC of the sword's Faerie Fire spell increases to 17
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Dexterity Attacks, Finesse, Vex
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/30/2025 12:55:21 AM
|
0
|
1
|
--
|
Coming Soon
|
Comments