Weapon (longsword), very rare (requires attunement)

This magic weapon grants a +2 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.

As a reaction immediately after being hit by a melee attack, the wielder can cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. Once used, this reaction can’t be used again until the wielder finishes a short or long rest.

This Sword that was once a gift from Silvanus to the townsfolk of Keranis appears to only reveal more of it's potential power in its current form. It appears more polished than you remember, and resonates with a faint hum.

This sword carries 7 charges. As a bonus action, you may expend charges from the blade and cast the following spells:

Expended charges regenerate daily at dawn.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

AdmiralBenguin

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