Weapon (battleaxe), artifact (requires attunement by a (requires attunement))

After a large portion of the dwarves were killed on their way to Enclave, many of them banded together and hid this artifact in a secret chest in the lake of Iscaqua. It’s been hidden there for 100 years, but it recently washed up on shore…

Random Properties: The axe has the following randomly determined properties: 2 minor beneficial properties, 1 major beneficial property, and 2 minor detrimental properties.

Dormant: The axe is a magic weapon. While attuned to it, you gain 60 feet of darkvision, and proficiency with artisans tools.

Awakened: The axe now grants a +1 bonus to attack and damage rolls made with it, and it functions as a Belt of Dwarvenkind. You also gain immunity to poison damage.

Exalted: The axe now grants a +2 bonus to attack and damage rolls made with it, and it also functions as a Sword of Sharpness. Additionally, if you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You can’t use this property again until the next dawn.

Superior: The axe now grants a +3 bonus to attack and damage rolls made with it, and it also functions as a Dwarven Thrower. You can also use an action to cast the teleport spell from it. You can’t use this property again until 3 days have passed.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: (requires attunement), Versatile, Topple

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