Wondrous item (bracelet), rare (requires attunement by a creature with a hit point maximum of at least 30)
Forged from twisted strands of silver wire and lined with dried bloodstone, this bracelet pulses with a dark thrill when violence erupts. It feeds off the lifeblood of its wearer in exchange for devastating power.
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Double Down. When you score a critical hit with a melee or ranged weapon attack, you may choose to activate the bracelet (no action required). For every 10 hit points you choose to sacrifice, you may roll one damage die of the weapon used and add the result to the total damage dealt by that attack.
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You can sacrifice up to half your current hit points this way (rounded down).
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Damage taken from this feature cannot be reduced or prevented by any means.
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Example: You score a critical hit with a greatsword (2d6). You choose to sacrifice 30 HP. You roll 3d6 extra damage and add it to the critical hit total.
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Gamblers Debt. The pain leaves a mark. Until the end of your next turn after using this feature, the next two attack rolls against you has advantage.
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