You have a +3 bonus to attack and damage rolls made with this magic weapon.
You deal an additional 6d6 damage to a target that you hit the injured with this weapon.
This weapon rends the wielder's mind as it rends the flesh of the its victims.
The smell of rotting meat and dried blood emanate strongly from this weapon. (You gain advantage on intimidation checks.)
Upon bringing a powerful creature to 0 hp you absorbed +4 con, +4 str, for 1 hour.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Advantage: Intimidation, By a non good player., Damage, Combat, Sap
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